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Wendigo

A wendigo creature I was asked to make for a school project. I had to make the design, the modeling, shading and texturing, in one month.

I am glad that I was given the opportunity to work on this project, as I learned a lot and improved my skills.

I made the whole sculpting in Zbrush, the retopology was handmade in Maya along with the UVs, then I proceeded with the texturing on Substance Painter and then the shading/ grooming and lighting/ rendering in Maya. Finally I used Nuke for a bit of compositing.

Rig by Tran Dai Nam https://www.artstation.com/trandainam_art

Zbrush High Poly

Zbrush High Poly

Wireframe

Wireframe